#pragma once
#include <SFML/Graphics.hpp>

class seEgg
{	
private:
	float fAngle; // kat
public:
	sf::Sprite mSprite;
	sf::Sprite mCircleSprite;
	int mVelocity,mType;
	bool mDying;
	bool mFallen;
	float mScale;
	void Init(int position, float velocity, int type);
	void Step();
	void Draw();
};
